Wednesday 22 July 2015

Annoying Orange Made a TV Show?



Yes, they made a TV show! Titled 'The high Fructose Adventures of Annoying Orange', it was a live action show for Cartoon Network, which aired for 2 seasons, with 30 episodes each until it was canceled (Thankfully, I wonder why! I'll never let any kid of America watch something like that or I can't imagine that). Not only that, they burned it onto DVD and are selling them in the store. That's one way to really add something to the market. I don't know what else I can say about it. I try not to put crap onto my blog and whatever, but they really hit the shock factor just seeing that a DVD is out there. I didn't buy this nor wouldn't purchase it. I did purchase all three Fred movies previous that was worth this, but this... no way!

Worst Pitch and Product Ever on Dragon's Den!


This really made me laugh! This describes the folks in Hertfordshire if they think they have a really good idea. Flow Signals is a bizarre creation to improve traffic safety but even I think this is a bizarre attempt to have something on the road so someone can be a millionaire. I don't know where folks like these come from sometimes. The website is worst if anyone wants to use a google search to see it.

Sunday 28 June 2015

The Trials' Series Success

There hasn't been a Java game that has proved so popular that it got made much better and made for consoles. Most of the time, if not all the time, the games were made in Flash and later made for consoles or handhelds. In Java's case, there are been a game, and that game is the Trial series.


 Trials is a 2002 2D side scrolling motorsports game, where the player would take control of a sport's bike and complete an course involving ramps and jumps. The character can get knocked off the sport's bike and is forced to restart the course. When in 2002, I've had a group of old friend who would play this game on the computers in the class, as they did a computer course, as they didn't have much to do. It was great fun trying out the courses and etc. Now-a-days, the game is a pain to access because it requires Java as the entire world is relying on Abode Flash to run browser based games and a much more pain trying to get rid of the block that Java themselves have placed onto the game.


The success of the game later made the game to follow with sequels and a release on Flash and also a spin-offs on the Xbox One, PlayStation 4 and PC with Trials Fusions, so it's worth checking out to see how far the game has got in terms of visuals and gameplay and makes it much of a great success of a game that started on the internet and made it's way onto other platforms.

Monday 1 June 2015

Alien Hominid Still Makes My Day



Game Link: http://www.newgrounds.com/portal/view/59593

I don't know what a Hominid is... it's clearly just a made up word. This flash game was impressive during the time of it's release and it is does today. Coming from a place that been taken over by something as popular like Youtube, newgrounds was a place where Flash animators could express themselves and vent in a form of cartoons and I do believe some artists who made their career as a flash artist, use this website too and they get featured time to time on the frontpage.



Alien Hominid caught the interest of console developers and a console edition of the game was made for the PlayStation 2, GameCube and Xbox.



The game popularity was huge that a European team also made a Gameboy Advance version, where people from North America have to import to experience that version of the game.

The team who made the console version of the team named The Behoemoh still made games and given Alien Hominid an HD update of the game, so it's nice to keep this game around, to look back how well they put their game together.

Sunday 31 May 2015

Compilation Titles on Blu Ray Gives Confusing Feedback on PS3



Sony has been under fire for a lot of things recently, from being careless because of the PSN and North Korean hack and their low reasons of not refunding and shutting down victims accounts when they get their credit cards charged after a hack to another account, for example.

Now you can add how they dis-manage their Blu Ray icons on compilation titles on the PlayStation 3 on the list. The PlayStation 3 has an operating system software which allows them to make use of the PlayStation itself.

With this, they really show off with the software can do. What usually makes sense is the fact that you pop in a disc and the PlayStation will show up, telling you if you inserted the type of disc, which it does well for two decades. You place a DVD in a PlayStation 2, the PlayStation 2 menu will display a DVD. A non-readable disc can be displayed telling the user that the disc can't be read too.

The confusion appears, when these compilation titles come out with more then one game or titles that have extras on them, that make use of the user interface however they mess up the entire layout by displaying two Blu Ray icons. They will make the system have two discs appear when I inserted one disc. Each icon is either the game or a sub-menu displaying the extras from the disc, which you may never see again, which is confusing and it messes up the presentation for their system.

They usually come from games that have extras boarded onto them, like multiple of games, because usually the developers aren't bothered about making the extra main menu screen for their games, polishing their own main menu. Instead, what I'm left with, is a system that looks and seems confused and I don't like that. Sony doesn't seem to care. I seriously think Sony should take more pride in how they communicate their Blu Rays on the PS3.

Sunday 24 May 2015

My Thoughts on Doodle Jump Adventures



Having played Doodle Jump Adventures for the 3DS which I got far enough to see the gameplay and stages this weekend. I was impressed with the way the game uses the motion sensors in the 3DS to move the character, named the Doodler in the game. Which first appeared on the iPhone and Android devices around 2009/10, the Doodler jumps in a series of vertical set stages by using platforms and must reach the top to complete each stage.

The game has ink drawing graphics laid out on grid like paper, hence it was towards the name Doodle Jump. The character must avoids, holes in the paper and enemies which prevent him from reaching the top.  The game doesn't get boring however! The game is split between 4 zones, these are named Classic, Ninja, Jungle and Space worlds, which offer different types of hazards and enemies and make the game alot more interesting to play and look at. It is a bit funny seeing the Doodle get hit by really clumsy looking creatures. The game is really challenging despite it's simple look.

The game is available on some handheld devices, the Nintendo DS and 3DS and there's even a reward redemption game found in the arcades, going to show that the creators really want to push this out to say this game has got alot to offer, which is why I give it a mention.


Tuesday 19 May 2015

Vision GT is Coming Along Nicely!


Vision GT is coming along nicely! What started as a feature which no spaces, as a long line of vehicles where the player can view and purchase the Vision GT selection of cars. However there are clearly some surprises such as seeing Nike's vision vehicle to see what they have in mind and also Alfo Romeo have withdrew from Vision GT. There's alot more to see within Gran Turismo 6.