Sunday 24 May 2015

My Thoughts on Doodle Jump Adventures



Having played Doodle Jump Adventures for the 3DS which I got far enough to see the gameplay and stages this weekend. I was impressed with the way the game uses the motion sensors in the 3DS to move the character, named the Doodler in the game. Which first appeared on the iPhone and Android devices around 2009/10, the Doodler jumps in a series of vertical set stages by using platforms and must reach the top to complete each stage.

The game has ink drawing graphics laid out on grid like paper, hence it was towards the name Doodle Jump. The character must avoids, holes in the paper and enemies which prevent him from reaching the top.  The game doesn't get boring however! The game is split between 4 zones, these are named Classic, Ninja, Jungle and Space worlds, which offer different types of hazards and enemies and make the game alot more interesting to play and look at. It is a bit funny seeing the Doodle get hit by really clumsy looking creatures. The game is really challenging despite it's simple look.

The game is available on some handheld devices, the Nintendo DS and 3DS and there's even a reward redemption game found in the arcades, going to show that the creators really want to push this out to say this game has got alot to offer, which is why I give it a mention.


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